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September 2017

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Man, they cram as much play-time into the final Palace of Persona 5 as they can, huh? There are, apparently, five different mini-bosses I have to fight, plus I have to do this whole "maze" on a cruise ship to get to where I can actually clobber said bosses. I kind of feel like the last few Palaces were just made based on templates from other games. The Egyptian tomb had some really annoying puzzles where you had to do a lot of running around back and forth. The space-station maze had the most maddening airlock puzzle in it, and the casino had this entire maze where everything was pitch-dark and you had to rely pretty heavily on your Thief Sight (or whatever it's called.... third eye?) to get around and find your way out. I mean, at least the casino had an arena battle area that you had to clear, which was new and fun.

I haven't maxed out very many social links. I am looking forward to doing that in NG+.

I have heard rumors of a more polished version getting released at some point in the future, which would add content like extended play, extra boss dungeons, and some content to flesh out the plot and characters a little more. I would personally love to have met Haru, one of my team-mates, a lot earlier in the game and started building a social link with her earlier in the game. By the time you meet her, you only really have about two months to max her out in addition to everything else. Plus, if you do decide to pursue a romance with any of the girls, it'd be nice to have all of your options laid out for you fairly early. In an "ultimate"/"golden"/"crimson" edition, I would like to have a female protagonist (like P3 FES) so that I could pursue some of the male social links with romance as a goal. But, since the male protag got his criminal record (and therefore entire reason for being in Tokyo in the first place) from trying to protect some woman from a drunk, horny, and politically powerful person, I'm not sure how they would manage to pull off a comparable "crime" for a female protagonist that would have the same consequences.

I do think that the climax of the game was sort of rushed, since there's this enormous exposition dump that takes two in-game days to get through. I mean, they could have handled that part a little better - maybe spread it around a little more in between. Then again, I don't know how they'd have managed the Big Reveal about the Traitor without handling it the way they did. I 'unno, I just think that the info-dump was kind of a clumsy way to do it, even for a JRPG aimed at teens.

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